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Updated: 19 May 2010

Goods

A good is any tangible product which provides some utility, and is produced with the combination of the three main factors of production (natural resources, labor, capital), after which, it is distributed and consumed either by consumers or other firms for further production. Listed below are the inputs required to make 1 unit of the good in a factory.

Name Inputs Uses

Food
2 Crops
¢16
3 Days (any amount)
1 Food must be sold to each citizen each period to avoid starvation; the surplus can also be sold for cash.

Leisure
See Entertainment infrastructure Leisure is sold to consumers for cash.

Gasoline
3 Petroleum
¢66
3 Days (any amount)
Gasoline is a PU source for power and movement.

Steel
5 Iron OR 3 Titanium
¢105
3 Days (any amount)
Steel is a building material used to construct all infrastructure and most units.

Weapons
2 Iron OR 4 Titanium
¢42
3 Days (any amount)
Weapons are equipped on military units.

Circuits
5 Copper
1 Steel
¢210
5 Days (any amount)
Circuits are required in any advanced unit.

Deuterium
25 Uranium
4 Circuits
10 PU
¢3,580
21 Days (any amount)
Plutonium is used in nuclear weaponry and as a PU for power and movement.

Power (PU)
10 Coal or 8 Petroleum or 2 Gasoline or 0.01 Deuterium
¢50
2 Days (any amount)
Power is expended by all infrastructure each period.
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Infrastructure

Infrastructure is any free-standing durable structure designed to perform productive services.

Industry

Industrial infrastructure includes all the powerplants and factories necessary for manufacturing.

Name Cost HP Use

Power Plant
50 Steel
¢5,250
7 Days
50 Power plants produce Power, which must be used to power all buildings each week. 1 Power may be made from either 10 Coal or 8 Petroleum or 2 Gasoline or 0.01 Deuterium. One plant can produce a maximum of 100 units of power per period.

Factory
10 Steel
¢1,050
4 Days
1 PU/per
10 Factories are large structures which allow manufacturing of resources and intermediate goods into other intermediate goods, finished goods, or units. Any single factory may exclusively produce any single type of output each period. A maximum of 100 outputs may be manufactured per period.
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Transportation

Transportation is the specific service of moving people and/or assets from one spatial location to another. Certain infrastructure aids in transportation:

Name Cost HP Use

Road
3 Steel
¢315
3 Days
3 Two adjacent territories containing a road half movement cost between those two cells.

Railroad
2 Steel
¢210
2 Days
2 Trains require railroads to move.

Canal
10 Steel
¢1,050
6 Days
10 Acts as a river within a territory connecting to other bodies of water (including canals) in adjacent territories.

Bridge
25 Steel
¢2,625
5 Days
25 Connects two owned-territories on either side of a body of water and acts as a rail/road. It can connect to other bridge segments across multiple sea sectors.

Seaport
50 Steel
25 Circuits
¢10,500
6 Days
5 PU/per
50 Must be built in a sector adjacent to a river/sea cell or containing a canal. Sea units are deployed here if a Shipyard is present.

Airport
50 Steel
50 Circuits
¢15,750
7 Days
5 PU/per
50 Air units are deployed here if an Aircraft Factory is present. Most air units are required to land in an airport after several turns of flight.
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Entertainment

Entertainment is any service that seeks to divert the consumer from the rigors of labor with pleasure and leisure.

Name Cost HP Leisure Produced
Multiply by population

Amusement Park
25 Steel
¢2,625
7 Days
3 PU/per
25 0.25

Hotel
8 Steel
¢840
2 Days
1 PU/per
8 0.08

Museum
10 Steel
¢1,050
3 Days
1 PU/per
10 0.10

Park
2 Steel
¢210
4 Days;
2 0.02

Stadium
50 Steel
¢5,250
15 Days
5 PU/per
50 0.50

Tavern
5 Steel
¢525
2 Days
1 PU/per
5 0.05

Theater
12 Steel
¢1,260
3 Days
1 PU/per
12 0.12

Government

Government services act as the physical presence of the governing regime and assist in public administration.

Name Cost HP Use

Territorial Capitol Building
15 Steel
¢1,575
3 Days
2 PU/per
100 In order for any additional territory to be annexed, this structure must be erected first. A country automatically begins with a TCB in each starting territory.

Capitol
50 Steel
¢5,250
14 Days
5 PU/per
1,000 A country automatically begins with a Capitol built in the territory designated as a "city." If a country decides to relocate the Capitol, the present one must be disbanded and a new one must be built in a territory with a city.
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Units

A unit is an asset that is in its completed state, charged with a specific task to perform in relation to other assets and people.

Transport Units

Transport units are any units that provide transportation of people, assets, and/or other units across the planet. Each unit can only carry one type of cargo at a time.

Name Cost HP MR Cargo Special

Bus
3 Steel
¢315
3 Days
3 2 50 Personnel Units

Train
4 Steel
¢420
4 Days
5 3 1000 Resources
100 Goods
100 Personnel Units
5 Vehicle Units
Can only travel on railroads. Must be in city to load and unload cargo.

Truck
2 Steel
¢210
2 Days
3 3 500 Resources
50 Goods
Must be in city to load and unload cargo.

Clipper
5 Steel
¢525
5 Days
5 6 1,000 Resources
100 Goods
100 Personnel Units
10 Vehicle Units
Must dock at seaport to load and unload cargo.

Freighter
12 Steel
6 Circuits
¢2,520
7 Days
12 4 2,500 Resources
250 Goods
500 Personnel
5 Vehicle Units
Must dock at seaport to load and unload cargo.

Jetliner
10 Steel
5 Circuits
¢2,100
5 Days
10 4 1,000 personnel units Must dock at airport to load and unload cargo.

Transport Helicopter
8 Steel
4 Circuits
¢1,680
4 Days
8 4 100 Resources
10 Goods
10 personnel units
1 vehicle unit
Does not require airport to land, load, or unload units.

Airlifter
13 Steel
7 Circuits
¢2,835
6 Days
10 4 1,000 Resources
100 Goods
25 personnel units
5 vehicle units
Must dock at airport to load and unload cargo.
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Military Units

Military units are armed units designed to attack and destroy other units and assets by force.

Name Cost HP AP MR Special

Infantry
1 Weapon
¢42
2 Days
1 1 1
-1 Food
-¢16

Special Forces
1 Weapon
¢42
7 Days
1 1 1
-1 Food
-¢16

APC
3 Steel
1 Weapon
¢357
3 Days
3 1 3
-1 Food
-2 PU
-¢116
Can transport 5 personnel units with transport perks.

Light Vehicle
2 Steel
2 Weapons
¢294
2 Days
2 2 2
-1 Food
-1 PU
-¢66
Can transport 2 personnel units with transport perks.

Light Armor
4 Steel
2 Weapons
¢504
4 Days
4 2 2
-2 Food
-2 PU
-¢132

Tank
6 Steel
4 Weapons
¢588
5 Days
6 4 2
-4 Food
-3 PU
-¢214

Artillery
3 Steel
5 Weapons
¢525
4 Days
3 5
Range: 2
1
-5 Food
-2 PU
-¢180

AAA
3 Steel
5 Weapons
¢525
2 Days
3 2 1
-5 Food
-2 PU
-¢180
Defends against aircraft in-range before they have a chance to attack.

Destroyer
7 Steel
4 Circuits
4 Weapons
¢1,743
5 Days
7 4 5
-50 Food
-5 PU
-¢1,050
Can attack submarines.

Submarine
5 Steel
3 Circuits
4 Weapons
¢1,323
6 Days
5 4 3
-50 Food
-8 PU
-¢1,200
Can only be attacked by other submarines and destroyers.

Cruiser
8 Steel
4 Circuits
5 Weapons
¢1,890
6 Days
8 5
Range: 2
3
-75 Food
-8 PU
-¢1,600

Battleship
12 Steel
6 Circuits
7 Weapons
¢2,814
7 Days
12 7
Range: 2
2
-100 Food
-10 PU
-¢2,600

Carrier
10 Steel
5 Circuits
3 Weapons
¢2,226
9 Days
10 3 2
-100 Food
-12 PU
-¢2,200
Can carry 10 aircraft units without transport perks. Acts as mobile airport.

Gunship
4 Steel
2 Circuits
3 Weapons
¢966
4 Days
4 3 3
-2 Food
-6 PU
-¢332
Can land in any (non-sea) territory.

MR Fighter
5 Steel
3 Circuits
3 Weapons
¢1,281
5 Days
5 3 4
-2 Food
-8 PU
-¢432

GA Fighter
5 Steel
3 Circuits
5 Weapons
¢1,365
5 Days
5 3 4
-2 Food
-6 PU
-¢332

AS Fighter
5 Steel
3 Circuits
7 Weapons
¢1,449
5 Days
5 3 4
-2 Food
-7 PU
-¢382

Bomber
8 Steel
4 Circuits
8 Weapons
-¢2,016
6 8 3
-5 Food
-9 PU
-¢530
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Military Units

Military units are armed units designed to attack and destroy other units and assets by force.

Name Cost HP AP MR Special