POLICON » Classic » The Assets
Goods
A good is any tangible product which provides some utility, and is produced with the combination of the three main factors of production (natural resources, labor, capital), after which, it is distributed and consumed either by consumers or other firms for further production. Listed below are the inputs required to make 1 unit of the good in a factory.
| Name | Inputs | Uses |
|---|---|---|
Food
| 2 Crops
¢16 3 Days (any amount) | 1 Food must be sold to each citizen each period to avoid starvation; the surplus can also be sold for cash. |
Leisure
| See Entertainment infrastructure | Leisure is sold to consumers for cash. |
Gasoline
| 3 Petroleum
¢66 3 Days (any amount) | Gasoline is a PU source for power and movement. |
Steel
| 5 Iron OR 3 Titanium
¢105 3 Days (any amount) | Steel is a building material used to construct all infrastructure and most units. |
Weapons
| 2 Iron OR 4 Titanium
¢42 3 Days (any amount) | Weapons are equipped on military units. |
Circuits
| 5 Copper
1 Steel ¢210 5 Days (any amount) | Circuits are required in any advanced unit. |
Deuterium
| 25 Uranium
4 Circuits 10 PU ¢3,580 21 Days (any amount) | Plutonium is used in nuclear weaponry and as a PU for power and movement. |
Power (PU)
| 10 Coal or 8 Petroleum or 2 Gasoline or 0.01 Deuterium
¢50 2 Days (any amount) | Power is expended by all infrastructure each period. |
Infrastructure
Infrastructure is any free-standing durable structure designed to perform productive services.
Industry
Industrial infrastructure includes all the powerplants and factories necessary for manufacturing.
| Name | Cost | HP | Use |
|---|---|---|---|
Power Plant
| 50 Steel
¢5,250 7 Days | 50 | Power plants produce Power, which must be used to power all buildings each week. 1 Power may be made from either 10 Coal or 8 Petroleum or 2 Gasoline or 0.01 Deuterium. One plant can produce a maximum of 100 units of power per period. |
Factory
| 10 Steel
¢1,050 4 Days 1 PU/per | 10 | Factories are large structures which allow manufacturing of resources and intermediate goods into other intermediate goods, finished goods, or units. Any single factory may exclusively produce any single type of output each period. A maximum of 100 outputs may be manufactured per period. |
Transportation
Transportation is the specific service of moving people and/or assets from one spatial location to another. Certain infrastructure aids in transportation:
| Name | Cost | HP | Use |
|---|---|---|---|
Road
| 3 Steel
¢315 3 Days | 3 | Two adjacent territories containing a road half movement cost between those two cells. |
Railroad
| 2 Steel
¢210 2 Days | 2 | Trains require railroads to move. |
Canal
| 10 Steel
¢1,050 6 Days | 10 | Acts as a river within a territory connecting to other bodies of water (including canals) in adjacent territories. |
Bridge
| 25 Steel
¢2,625 5 Days | 25 | Connects two owned-territories on either side of a body of water and acts as a rail/road. It can connect to other bridge segments across multiple sea sectors. |
Seaport
| 50 Steel
25 Circuits ¢10,500 6 Days 5 PU/per | 50 | Must be built in a sector adjacent to a river/sea cell or containing a canal. Sea units are deployed here if a Shipyard is present. |
Airport
| 50 Steel
50 Circuits ¢15,750 7 Days 5 PU/per | 50 | Air units are deployed here if an Aircraft Factory is present. Most air units are required to land in an airport after several turns of flight. |
Entertainment
Entertainment is any service that seeks to divert the consumer from the rigors of labor with pleasure and leisure.
| Name | Cost | HP |
Leisure Produced
Multiply by population |
||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amusement Park
| 25 Steel
¢2,625 7 Days 3 PU/per | 25 | 0.25 | ||||||||||||||||
Hotel
| 8 Steel
¢840 2 Days 1 PU/per | 8 | 0.08 | ||||||||||||||||
Museum
10 Steel
| ¢1,050 3 Days 1 PU/per 10
| 0.10
|
Park
2 Steel
| ¢210 4 Days; 2
| 0.02
| Stadium
50 Steel
| ¢5,250 15 Days 5 PU/per 50
| 0.50
|
Tavern
5 Steel
| ¢525 2 Days 1 PU/per 5
| 0.05
|
Theater
12 Steel
| ¢1,260 3 Days 1 PU/per 12
| 0.12
| |
Government
Government services act as the physical presence of the governing regime and assist in public administration.
| Name | Cost | HP | Use |
|---|---|---|---|
Territorial Capitol Building
| 15 Steel
¢1,575 3 Days 2 PU/per | 100 | In order for any additional territory to be annexed, this structure must be erected first. A country automatically begins with a TCB in each starting territory. |
Capitol
| 50 Steel
¢5,250 14 Days 5 PU/per | 1,000 | A country automatically begins with a Capitol built in the territory designated as a "city." If a country decides to relocate the Capitol, the present one must be disbanded and a new one must be built in a territory with a city. |
Units
A unit is an asset that is in its completed state, charged with a specific task to perform in relation to other assets and people.
Transport Units
Transport units are any units that provide transportation of people, assets, and/or other units across the planet. Each unit can only carry one type of cargo at a time.
| Name | Cost | HP | MR | Cargo | Special |
|---|---|---|---|---|---|
Bus
| 3 Steel
¢315 3 Days | 3 | 2 | 50 Personnel Units | |
Train
| 4 Steel
¢420 4 Days | 5 | 3 | 1000 Resources
100 Goods 100 Personnel Units 5 Vehicle Units | Can only travel on railroads. Must be in city to load and unload cargo. |
Truck
| 2 Steel
¢210 2 Days | 3 | 3 | 500 Resources
50 Goods | Must be in city to load and unload cargo. |
Clipper
| 5 Steel
¢525 5 Days | 5 | 6 | 1,000 Resources
100 Goods 100 Personnel Units 10 Vehicle Units | Must dock at seaport to load and unload cargo. |
Freighter
| 12 Steel
6 Circuits ¢2,520 7 Days | 12 | 4 | 2,500 Resources
250 Goods 500 Personnel 5 Vehicle Units | Must dock at seaport to load and unload cargo. |
Jetliner
| 10 Steel
5 Circuits ¢2,100 5 Days | 10 | 4 | 1,000 personnel units | Must dock at airport to load and unload cargo. |
Transport Helicopter
| 8 Steel
4 Circuits ¢1,680 4 Days | 8 | 4 | 100 Resources
10 Goods 10 personnel units 1 vehicle unit | Does not require airport to land, load, or unload units. |
Airlifter
| 13 Steel
7 Circuits ¢2,835 6 Days | 10 | 4 | 1,000 Resources
100 Goods 25 personnel units 5 vehicle units | Must dock at airport to load and unload cargo. |
Military Units
Military units are armed units designed to attack and destroy other units and assets by force.
| Name | Cost | HP | AP | MR | Special | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry
| 1 Weapon
¢42 2 Days | 1 | 1 | 1
-1 Food -¢16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special Forces
| 1 Weapon
¢42 7 Days | 1 | 1 | 1
-1 Food -¢16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
APC
3 Steel
| 1 Weapon ¢357 3 Days 3
| 1
| 3
| -1 Food -2 PU -¢116 Can transport 5 personnel units with transport perks.
|
Light Vehicle
2 Steel
| 2 Weapons ¢294 2 Days 2
| 2
| 2
| -1 Food -1 PU -¢66 Can transport 2 personnel units with transport perks.
|
Light Armor
4 Steel
| 2 Weapons ¢504 4 Days 4
| 2
| 2
| -2 Food -2 PU -¢132
|
Tank
6 Steel
| 4 Weapons ¢588 5 Days 6
| 4
| 2
| -4 Food -3 PU -¢214
| Artillery
3 Steel
| 5 Weapons ¢525 4 Days 3
| 5
| Range: 2 1
| -5 Food -2 PU -¢180
| AAA
3 Steel
| 5 Weapons ¢525 2 Days 3
| 2
| 1
| -5 Food -2 PU -¢180 Defends against aircraft in-range before they have a chance to attack.
| Destroyer
7 Steel
| 4 Circuits 4 Weapons ¢1,743 5 Days 7
| 4
| 5
| -50 Food -5 PU -¢1,050 Can attack submarines.
| Submarine
5 Steel
| 3 Circuits 4 Weapons ¢1,323 6 Days 5
| 4
| 3
| -50 Food -8 PU -¢1,200 Can only be attacked by other submarines and destroyers.
| Cruiser
8 Steel
| 4 Circuits 5 Weapons ¢1,890 6 Days 8
| 5
| Range: 2 3
| -75 Food -8 PU -¢1,600
| Battleship
12 Steel
| 6 Circuits 7 Weapons ¢2,814 7 Days 12
| 7
| Range: 2 2
| -100 Food -10 PU -¢2,600
| Carrier
10 Steel
| 5 Circuits 3 Weapons ¢2,226 9 Days 10
| 3
| 2
| -100 Food -12 PU -¢2,200 Can carry 10 aircraft units without transport perks. Acts as mobile airport.
| Gunship
4 Steel
| 2 Circuits 3 Weapons ¢966 4 Days 4
| 3
| 3
| -2 Food -6 PU -¢332 Can land in any (non-sea) territory.
| MR Fighter
5 Steel
| 3 Circuits 3 Weapons ¢1,281 5 Days 5
| 3
| 4
| -2 Food -8 PU -¢432
|
GA Fighter
5 Steel
| 3 Circuits 5 Weapons ¢1,365 5 Days 5
| 3
| 4
| -2 Food -6 PU -¢332
|
AS Fighter
5 Steel
| 3 Circuits 7 Weapons ¢1,449 5 Days 5
| 3
| 4
| -2 Food -7 PU -¢382
|
Bomber
8 Steel
| 4 Circuits 8 Weapons -¢2,016 6
| 8
| 3
| -5 Food -9 PU -¢530
| |
Military Units
Military units are armed units designed to attack and destroy other units and assets by force.
| Name | Cost | HP | AP | MR | Special |
|---|